BioHello. My name is Amanda Davis. Nice to meet you.
I am a designer, illustrator and maker. My primary focus is graphics and product design, but I also do work in packaging, illustration, video and handcrafted jewelry and props. I grew up in Michigan, studied industrial design and Spanish at the University of Illinois at Urbana-Champaign, and have been working in graphic design ever since. I currently work in apparel design at Underground Printing, creating graphics for printed shirts and digital assets to sell those shirts online. For commission info, project details and general inquiries, please see the contact page. |
Design Philosophy
I am at heart a storyteller. This is easy to see in my illustrations or comics, but while it is less apparent in my industrial and graphic design works, it is no less present.
Stories are ever-present in design. The story of a user, who acquires, interacts with, and eventually either bonds with or discards a product. The story of a product’s makers - the company, the people, the processes that grow a product from ephemeral idea to tangible item. The story of a successful product, which not only sees use but improves the lives of those who use it. The story of a failed product, which is neglected, trashed, even hated, but offers valuable lessons on how to change for the better.
Sometimes it can be difficult to fully understand the story, which is where certain design techniques come in. Through methods such as user interviews, observation, and empathic modeling, I can place myself into a user’s shoes and thus understand the story of a product in their life.
I strive to tell these stories as richly as I can with an eye for detail and a focus on human factors. My design philosophy is to give every story a happy ending; a life improved, a smile spread, a user satisfied by something I have created.
Stories are ever-present in design. The story of a user, who acquires, interacts with, and eventually either bonds with or discards a product. The story of a product’s makers - the company, the people, the processes that grow a product from ephemeral idea to tangible item. The story of a successful product, which not only sees use but improves the lives of those who use it. The story of a failed product, which is neglected, trashed, even hated, but offers valuable lessons on how to change for the better.
Sometimes it can be difficult to fully understand the story, which is where certain design techniques come in. Through methods such as user interviews, observation, and empathic modeling, I can place myself into a user’s shoes and thus understand the story of a product in their life.
I strive to tell these stories as richly as I can with an eye for detail and a focus on human factors. My design philosophy is to give every story a happy ending; a life improved, a smile spread, a user satisfied by something I have created.